Apple glasses have a 3D hand-tracking sensor
Apple glasses have a 3D hand-tracking sensor

Trusted analyst Ming-Chi Kuo said in his latest research report that Apple's mixed reality headset uses high-sensitivity 3D sensors to provide innovative user interfaces for gesture and object recognition.

This helmet is said to have four sets of 3D sensors. Compared to an iPhone one, it should be more accurate than the TrueDepth cameras currently in use for facial recognition.

According to Guo, the embossed light sensor can detect objects and change dynamic hand details, which is how Face ID recognizes facial expressions to create Animoji.

Capturing details of hand movements can provide a clearer and more vibrant human-machine interface, the analyst wrote. These interface functions include gesture control, object recognition, eye tracking, iris recognition, voice control, skin recognition, face recognition, and room recognition. .

The analyzer provided a virtual balloon. When the sensor detects that your fist is no longer clenched, the balloon will fly away.

Kuo believes that these sensors will be able to detect objects up to 200% of the iPhone's Face ID.

In contrast, the Meta Quest headset is capable of tracking hands. However, this is not the primary function of the platform, but rather it is based on the traditional black and white camera.

Guo's notes didn't say if the Apple headphones use physical controllers in addition to manual tracking. Bloomberg reported in January that the company is testing manual tracking of the device.

Apple could release the first glasses in 2022

This week, Guo also revealed some details about what will happen after Apple's first headphones.

The weight of the first model should be between 300 and 400 grams. The second generation model introduced in 2024 should be much lighter, have a newer battery system and a faster processor.

The first model is coming next year. According to reports, the company plans to sell about 3 million units in 2023. This indicates that the first product can be expensive and is aimed primarily at early adopters.

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