In a significant development for consumer rights in the digital age, the Stop Killing Games campaign has announced a major milestone: over 97% of the signatures on its pivotal petition to the European Commission have been officially validated. This high validation rate significantly strengthens the campaign's legal and ethical argument, adding considerable weight to its demand for EU-wide legislation against the practice of "killing" online-only video games.
The campaign, spearheaded by video producer and digital rights advocate Ross Scott, aims to end the practice where publishers permanently shut down the servers for always-online games, rendering them completely unplayable. This effectively nullifies the consumer's purchase, turning a bought product into a worthless relic. For years, this has been a point of contention among gamers, who argue that the practice is anti-consumer and constitutes a form of planned obsolescence.
The recent validation update, shared officially on the campaign's subreddit, marks a critical step in the formal process of the European Citizens' Initiative (ECI). The ECI is a unique EU mechanism that allows citizens to directly call on the European Commission to propose new laws. For an initiative to be considered, it must garner one million statements of support from across at least seven member states.
"The validation rate of over 97% is extraordinary and sends a powerful message," the update stated. "It demonstrates that the concerns are not only widespread but also genuine and deeply felt by a massive number of European citizens. This isn't just about gaming; it's about fundamental consumer rights and the longevity of products we legally purchase."
Why a 97% Validation Rate is a Game-Changer
A high validation rate is crucial for the credibility of any ECI. It indicates that the vast majority of signatures come from verified, eligible EU voters. A low rate could suggest problems with fraudulent sign-ups or ineligible participants, potentially weakening the campaign's legitimacy. A near-flawless 97% rate, however, proves that the issue resonates powerfully with a legitimate and concerned electorate.
This strengthens the campaign's position as it moves to the next phase. The validated signatures will now be submitted to national authorities in each member state for a final count and certification. Once that process is complete and the one million threshold is confirmed, the European Commission is obligated to formally respond. Commissioners will meet with campaign organizers, and the petition will be presented in a public hearing at the European Parliament.
The Core Argument: Ownership vs. Licensing
At the heart of the Stop Killing Games movement is a fundamental debate over what it means to "own" a product in the 21st century. Publishers often argue that consumers only purchase a license to access the software, not the software itself, and that license can be revoked. Campaigners counter that this is a misleading and unfair terms-of-service loophole that violates existing consumer protection laws in many jurisdictions, particularly in the EU, which has some of the world's strongest consumer rights frameworks.
They argue that selling a game as a one-time purchase implies a permanent product, not a temporary service. When a game requires a constant online connection to function—a design known as "always-online DRM"—its entire existence is tethered to corporate servers. The campaign is pushing for legislation that would either:
- Mandate that publishers release a final, functional offline version of the game before shutting down servers, allowing owners to continue playing indefinitely.
- Force companies to clearly label games that have an expiration date, warning consumers upfront that their purchase may not be permanent.
- Legally redefine these transactions to fall under stricter consumer goods laws, making it illegal to sell a product that can be intentionally disabled by the seller.
A Precedent for the Entire Digital Economy
The implications of this campaign extend far beyond the gaming community. It touches on the broader issue of digital ownership, affecting everything from software and e-books to digital movies and music. A legislative win in the EU, a global regulatory powerhouse, could set a precedent that forces companies worldwide to reconsider how they structure and sell digital products.
"The validation of these signatures is a clear signal that citizens are no longer willing to accept that the things they buy can simply be taken away," the campaign's update concluded. "We are fighting to ensure that 'buying' means buying, not long-term renting without warning. This is a cornerstone of consumer trust in the digital marketplace."
With nearly every signature standing firm, the Stop Killing Games campaign has moved from a passionate plea from gamers to a formidable, legally-credible citizen-led initiative. All eyes will now be on the European Commission to see if it will act to defend digital ownership and set a new global standard for consumer rights.
