SAN FRANCISCO – The palpable energy of the Game Developers Conference (GDC) is legendary. For one week each spring, the Moscone Center transforms into the beating heart of the global games industry, a place where code, creativity, and career-changing connections collide. But this year, that heartbeat faltered, and the halls felt emptier without some of its most prominent pillars.
In a candid and personal critique, the Game Developers Conference’s own executive director has called out major industry players for their diminished presence, warning that their absence sends a damaging message to the developer community.
Mark DeLoura, GDC’s Executive Director of Innovation and Growth, expressed significant disappointment that engine giants Unity and Epic Games, alongside platform holder Sony Interactive Entertainment, dramatically scaled back their involvement at GDC 2025. In an interview that pulls no punches, DeLoura suggested that by skipping the expo floor, these companies are effectively telling developers they “don’t care.”
A Noticeable Void on the Show Floor
For attendees of GDC 2025, held from March 17-21, the gaps were impossible to miss. Unity and Epic Games, the creators of the two most dominant game engines in the industry, opted for meeting rooms and private suites over the bustling, open-access expo floor. Sony Interactive Entertainment, a titan of the console space, was absent from the show floor entirely.
The decision stings particularly for DeLoura, who has a deep, personal history with these very companies. “As an attendee, I was disappointed not to see Unity and Unreal on the show floor,” he admitted. “I worked with Sony, and I started the Sony booth 25 years ago… not to see Sony on the show floor is just disappointing. I really feel like you’ve got so many developers there, you’ve got to have a front door.”
That “front door” is more than just a marketing slogan on a booth banner. For countless indie developers, students, and engineers from smaller studios, the expo floor is their primary—and sometimes only—opportunity to interface directly with the companies whose tools and platforms they rely on.
The High Cost of Closing Doors
DeLoura acknowledges that companies like Epic and Unity have valid reasons for hosting their own dedicated events, such as Unreal Fest and Unite. These private conferences allow for deeper, more technical, and often NDA-protected discussions with their core partners.
However, he argues that this strategy creates a dangerous blind spot. By retreating into their own walled gardens, they risk missing the next generation of talent and innovative projects.
“Of course, these companies are going to have their own events, they have their own communities they need to foster, and they can talk about things that are more NDA-ed at their own events,” DeLoura stated. “But you’re not going to find the independent developer who doesn’t already know somebody at your shop, unless you’re there with your door open.”
This sentiment cuts to the core of what many believe GDC represents: serendipity. It’s the chance encounter, the unsolicited pitch, the fresh perspective from outside the usual circles. DeLoura questions the logic of forgoing this entirely.
“Isn’t that the purpose of conferences? Meeting new people,” he mused, with a tone of frustration. “You’ve decided you don’t want to meet new people, I guess. I can’t understand that. There’s more to it than that, of course. There are costs, etcetera. But developers get the vibe. If you’re not there, or appear not to be there, are they sure that you care about them? That’s what I don’t understand.”
This perspective is explored in greater depth in a recent analysis from The Game Business, which delves into the strategic misstep of abandoning the industry’s central meeting ground. As discussed in their piece, Skipping GDC Sends a Clear Message to Developers, the optics of a no-show can be as damaging as the act itself, fostering a perception of detachment from the wider developer community.
Building Bridges, Not Walls: The GDC Festival of Gaming
Amid these concerns about industry fragmentation, GDC itself is preparing for a radical transformation. In a direct response to the evolving needs of the community, the 37-year-old institution is rebranding and restructuring for 2026.
Scheduled for March 9–13, 2026, the event will be known as the “GDC Festival of Gaming.” This overhaul isn’t just in name; it’s a philosophical shift aimed at reinvigorating the community spirit. The changes include streamlined pass types and a significant reduction in price, with a new “Festival Pass” starting at an accessible $199.
In a press release announcing the changes on October 23, DeLoura framed the new direction as a necessary evolution for challenging times. “In a time of great change, we can build walls or build bridges – and the GDC Festival of Gaming is all about building bridges.”
The message is clear: as the industry grapples with layoffs, consolidation, and technological upheaval, the need for a central, inclusive, and affordable gathering place is more critical than ever. The hope is that by lowering barriers to entry and reinventing itself as a "festival," GDC can lure back the giants whose presence validates its status as the industry’s town square.
The ball now appears to be in the court of Epic, Sony, and Unity. Will they see the value in keeping their "front door" open, or will the developer community be left with the distinct "vibe" that, when it comes to genuine grassroots engagement, they simply don't care?

 
 
 
 
 
 
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