Exclusive: Nintendo Patent Hints at Click Wheel & Crank Accessories for Switch 2 Joy-Con


Hold onto your controllers, Nintendo fans – a newly surfaced patent suggests the Switch 2 might be getting some delightfully retro and innovative Joy-Con add-ons. Discovered by eagle-eyed patent watchers and detailed on Nintendo Patent Watch (Bluesky), the filing showcases potential accessory concepts that could significantly expand how we interact with the next-gen console.

The core idea revolves around modular attachments that clip onto the bottom of a Joy-Con controller, similar in concept to the existing "Joy-Con Wheel" for Mario Kart, but far more versatile. The patent illustrations reveal two particularly intriguing designs:

  1. The Click Wheel: Imagine the iconic circular scroll wheel from the classic iPod, but attached to your Joy-Con. This accessory features a prominent central wheel designed for rotational input. Potential uses are vast: scrolling through menus or inventories with precision, controlling in-game dials or knobs (think safe-cracking or tuning a radio), navigating maps, or even offering an alternative method for character movement or camera control. The tactile feedback of a physical wheel could offer a satisfying new dimension to gameplay.
  2. The Hand Crank: This accessory is even more intriguing, featuring a fold-out handle designed to be turned by hand. It immediately evokes memories of unique peripherals and suggests potential for novel gameplay mechanics. Imagine winding up a device in-game, generating power, manually cranking a vehicle, or controlling a fishing reel with realistic resistance. The patent explicitly mentions applications like "operating a virtual fishing rod" or "generating power within a game." It even hints at the crank potentially generating small amounts of electricity, though it's unclear if this would be functional or purely aesthetic feedback.

Where does this patent come from? You can see the original discovery and key images courtesy of Nintendo Patent Watch here: https://bsky.app/profile/ninpatentswatch.bsky.social/post/3lvtbvcec7c2l. The filing demonstrates Nintendo's ongoing experimentation with controller interfaces beyond standard buttons and sticks.

Why a crank? It's not entirely unprecedented for Nintendo. While seemingly quirky, the concept of a hand crank controller has a fascinating, albeit obscure, precedent in Nintendo's own history. Hardcore fans might recall the Game Boy Pocket Sonar (ゲームボーイポケットソナー), released exclusively in Japan in 1998. This bizarre and fascinating accessory plugged into the Game Boy, turning it into a functional fish finder and depth sounder. Crucially, it was powered by – you guessed it – a hand crank! Users had to physically turn a handle to generate the sonar pulse. You can delve into the weird and wonderful details of this niche piece of Nintendo tech on its Game Boy Wiki page: https://gameboy.fandom.com/wiki/Game_Boy_Pocket_Sonar. While the Switch 2 patent's crank likely serves a purely gameplay input function rather than actual power generation, the lineage of Nintendo experimenting with unconventional physical controls is clear.

What Does This Mean for the Switch 2?

As always, it's crucial to remember that patents are not product announcements. They represent explorations and protections of ideas, many of which never see store shelves. Nintendo files numerous patents that don't materialize. However, this filing aligns with several key trends:

  • Modularity: Building on the original Switch's Joy-Con concept, offering even more ways to customize the controller experience.
  • Innovative Input: Seeking new, tactile methods of interaction beyond traditional controls, potentially opening doors for unique game genres or mechanics.
  • Accessibility: Different input methods could make games more accessible to players with varying physical needs or preferences.
  • Nostalgia & Novelty: Leveraging retro feels (like the click wheel) or introducing entirely new physical interactions (the crank) enhances the fun factor.

Potential Hurdles:

  • Cost: Adding complex accessories could increase the price of the overall system or controller ecosystem.
  • Developer Adoption: Game developers need compelling reasons to design gameplay specifically around these accessories.
  • Practicality: Will the attachments feel sturdy? Could they be easily lost? How would they impact Joy-Con portability?

The Bottom Line:

While we shouldn't pre-order a Joy-Con crank just yet, this patent is a tantalizing glimpse into Nintendo's R&D labs. It showcases a continued commitment to playful, physical interaction and controller innovation for the Switch successor. The click wheel offers familiar yet refined functionality, while the hand crank accessory is pure Nintendo – unexpected, slightly eccentric, and brimming with potential for unique gameplay experiences that connect back to the company's long history of inventive hardware. If even one of these concepts makes it to the final product, the Switch 2 could offer controller interactions unlike anything else on the market. We'll be watching for any official hints closely!


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