Azur Promilia Finally Locks In a November 26 Launch Date — But Most Western Players Will Have to Wait

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Azur Promilia official promotional artwork.

Manjuu's creature-collecting fantasy RPG hits PC and mobile in four Asian regions this month, with 25 million pre-registrations already banked and a 30 million tier still on the table.

After months of speculation and a steady drip-feed of beta tests, Manjuu has finally put a date on the calendar. Azur Promilia will launch on November 26, 2026, arriving simultaneously on PC, iOS, and Android across Japan, South Korea, Taiwan, and mainland China. The free-to-play fantasy RPG — from the studio best known for the naval-girls hit Azur Lane — has already blown past 25 million global pre-registrations, and the publisher is now eyeballing the next milestone.

Here's everything we know about the rollout, the regional publishing setup, and what that enormous sign-up number actually gets you.

A regional launch first, global later

If you're reading this from North America or Europe, temper your excitement. The November 26 date is a regional launch only, covering Japan, South Korea, Taiwan, and China. Manjuu has confirmed that an English open beta is planned for summer 2027, with a PlayStation 5 version also in development — though no date has been attached to that platform yet.

The publishing duties are split across four partners, which explains why the pre-registration process looks different depending on where you live:

  • Japan: Yostar
  • South Korea: Nexon
  • Taiwan: JIMI
  • Mainland China: Manjuu (self-published)

Korean players get an extra option on top of Google Play and the App Store — the game will also be available through the Samsung Galaxy Store. And Nexon's Korean release is going the extra mile with full Korean voice acting, a detail that should please localization purists.

For Southeast Asian players, PlayPark is handling the regional storefront, and you can check out the official Southeast Asia site for character profiles, Kibo reveals, and pre-registration links.

What is Azur Promilia, exactly?

If you've somehow missed the hype train, the elevator pitch is straightforward: it's a creature-collecting open-world RPG built around Kibo, the game's companion creatures. Unlike the disposable critters in some monster-taming games, Kibo here pull double duty — they fight alongside you in real-time combat and pitch in around your personal housing plot, helping with farming, egg hatching, crafting, and material gathering.

The roster of Kibo revealed so far is pleasingly weird. There's Staray, a wide-winged flyer that releases toxins — sometimes involuntarily, when it's happy. Downybrinny is an eight-eared rarity that reportedly exists in extremely low numbers. And Vespervamp is a shy introvert that transforms into a bloodthirsty menace the moment it catches a whiff of something appetizing. You can browse the full character and creature database over at the official Azur Promilia hub, which tracks portraits, attributes, and elemental pairings like Water/Wood Rupture and Thunder/Dark Rupture.

The 25 million milestone — and what's next

Global sign-ups crossed 25 million on October 17, 2026, which unlocked the playable character Anais for everyone. That's the fifth rung on a six-tier ladder that runs from 5 million all the way to 30 million.

The final tier sits at 30 million pre-registrations, and Manjuu has confirmed that every reward unlocks once its threshold is hit. Earlier tiers have already paid out in-game currency and materials, though official English names for those items haven't been announced — the ladder was originally published in Japanese and Chinese, where the rewards appear as ユニ (currency), 無垢な痕跡 (a trace material), and 清澄な星脈結晶 (a star-vein crystal). Across the 10, 20, and 30 million tiers, the ladder hands out 20 of that trace material in total, which Nexon's Korean page sums up as up to 20 summons plus Anais.

If you want the full breakdown of how each region's pre-registration works — including the fact that Korean players must register through the Korean page for their rewards to count — the Games Wiki pre-registration and milestone guide has a tier-by-tier table worth bookmarking.

There's a social media reward too

Separate from the six-tier ladder, Manjuu is running a community goal: 5 million combined followers across the official global social media accounts unlocks an exclusive Kibo companion. The creature appears as 「星彩・クロディーメ」 in Japanese, 奇波「星彩·浮云」 in Chinese, and 별빛 구름이 in Korean — but no English name or description has been released yet. As of mid-October, the Japanese page still listed this reward as unachieved.

In South Korea, Nexon is also running a launch giveaway on X. Players need to quote the official launch date post with the designated hashtag to enter, and the deadline is November 13 — so if you're in the region, don't sleep on it. There's also a web event called Operation Kibo Camp running through December 31, which rewards mission completion with in-game items and a Kibo costume.

The bottom line

November 26 is the date to circle — but only if you're in one of the four launch regions. For everyone else, the wait stretches into summer 2027 for the English open beta. With 25 million sign-ups already in the bank and a 30 million tier still dangling, Manjuu has plenty of momentum heading into launch. Whether the game can convert that pre-registration hype into a lasting player base is the question that won't be answered until the servers go live.

Stay tuned for launch-day coverage, server status, and first impressions.

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