Pokémon GO developers are yearning for augmented reality goggles
Pokémon GO developers are yearning for augmented reality goggles

Pokémon GO CEO Niantic showed the trailer and described the next generation of new glasses that could be used for augmented reality as the company put more actively into augmented reality efforts.

"It's exciting to see the progress we've made in implementing new devices that can improve the platform," said John Hanke, CEO of the company, in the accompanying photo transcript for Niantic's glasses' bright orange frame.

Niantic is actively investing in augmented reality, so it is possible to work on a project with a startup, but this trailer image looks like a device showing off her trademark.

It could also be a product in the smart glasses category that does not include a screen but focuses on creating audio or camera functions in the glasses.

Niantic previously announced its partnership with Qualcomm to define the design of the standard XR platform.

It's worth noting that the trailer on Twitter also focuses on Niantic's job as AR OS Tech president.

The contents of the list are as follows: Our ambitious mission is to turn the world into an augmented reality map that can be used by games and other applications. This future will be fully realized by the head-mounted AR displays. HMD.

She added that Niantic's engineering team is looking for an inspiring leader to oversee the engineering trend to create augmented reality operating system for HMD augmented reality displays.

Last week, the company announced the launch of a Pikmin-powered augmented reality game. It is a series of company activities. This is another Nintendo collaboration after the huge success of Pokémon GO.

A proof-of-concept version of Pokémon GO, powered by Microsoft HoloLens 2, was revealed earlier this month.

Niantic's augmented reality platform has largely been kept under wraps as it looks like the company is waiting for a more positive moment in augmented reality development going forward.

The ecosystem will eventually be able to quantify some of this activity across a wide range of augmented reality devices.

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