NVIDIA's GeForce now limits frame rate
NVIDIA's GeForce now limits frame rate

NVIDIA's GeForce Now cloud gaming service recently surpassed Google's Stadia with a new $200 per year subscription tier that already lets you harness the powerful capabilities of the GeForce RTX 3080 desktop graphics card in the cloud.

However, if you subscribe to the initial start-up tier of $4.99 per month or pay $100 per year for Priority Access, it may not live up to your expectations as Nvidia has announced that they are capping the frame rate for 12 specific games that are used to ensure consistent playback performance.

After some players discovered that many games were locked at frame rates below 60 fps, the company now has an official support page to explain this approach.

The company seems to have been doing this for a long time. But only for a few games. Assassin's Creed Odyssey and Immortals Fenyx Rising is one of the games where the frame rate is below 50 fps. Other games run at a slightly faster speed.

Most of them run at 60fps

Nvidia reveals such things then, but it's not a good idea. But the company says that most games run at 60 frames per second or more.

"For priority members, most of the 1,100+ games we've identified so far typically have maximum frames per second at 60 or more," she said. We noticed that there are some exceptions and that running at 60 fps on the GPU used by priority members is not enough. As a result, the standard actions of these graphics-intensive games cannot be bypassed. This ensures that all Priority members enjoy a consistent, high-quality experience.

Oddly enough, the company chose to implement this rather than letting users choose between frame rate and graphics quality, as is the case with many Xbox and PlayStation games.

The company has clarified that there is currently no frame rate limit for the RTX 3080, but it reserves the option to add something one day.

"Due to the improved performance compared to the previous generation of servers, we do not currently limit the frame rate of the RTX 3080," she said. Although we do not assume that it will be necessary in the future. But it is impossible to predict the demand for new games and their impact on server hardware.

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